Sarmatians Wiki

unit traits

Current traits

ranged

Ranged

The unit can attack from a distance before it moves. When the enemy is very close, the unit fights in melee instead of shooting.

volley

Volley

When another allied stack of the same unit stands next to it, a ranged attack also hits unit stacks on hexes adjacent to the main target for half damage. Volley can hit friendly units in that area.

charge

Charge

The unit deals more damage after moving toward the target. The more hexes it crosses before attacking, the stronger the hit.

formation

Formation

The unit takes less damage when another allied stack of the same unit stands next to it. Different unit types do not support this formation.

preemptiveStrike

Preemptive Strike

When this unit is attacked in melee and can reach the attacker, it strikes first. If that first hit defeats the attacker, the incoming attack is stopped.

heal

Heal

The unit can restore wounded or missing allied unit stacks in range. A healer cannot heal itself.

transport

Transport

Some units can carry one friendly unit stack into battle. The transported unit does not act until Eject is used. The Roman Siege Tower lets transported ranged units shoot from inside; the Trojan Horse hides its cargo and cannot be targeted while loaded.

university

University gating

Charge, Formation, Volley, and Preemptive Strike require University research. Ranged, Heal, and Transport are unit traits available immediately when a unit has them.