Sarmatians Wiki

Progression

No traditional EXP

A hero chooses one trained skill, gains progress through relevant battlefield or campaign actions, then pays resources and meets University requirements to advance.

Build identity

Limited skill slots

The recommended cap is 6-8 skills per hero, with replacement allowed so builds can adapt during a campaign.

Balance goal

Armies stay important

Skills make heroes feel like commanders, engineers and strategists without turning them into late-game combat monsters.

4 entries

Faction unique skills

engineering

Engineering

Inzynieria

Faction unique

Roman battlefield and siege engineering focused on fortifications and stronger walls.

Availability
Roman Empire
Max level
III

Training actions

build fortificationsdefend citywin defensive battle

Possible costs

WoodStoneGold

Level I

Early training
  • ADD BATTLEFIELD WALL CAPACITY

    Allows limited battlefield wall construction.

  • ADD FORTIFICATION BUILD SPEED

    Fortifications are built faster.

Level II

University unlock
  • ADD WALL DURABILITY

    Built fortifications gain improved durability.

Level III

University unlock
  • ADD CITY WALL HP

    City walls have increased HP during sieges.

medicine

Medicine

Medycyna

Faction unique

Fallen units are partly treated as wounded and can return after battle.

Availability
Pictish Clans
Max level
III

Training actions

recover wounded unitssurvive battle with casualtiespreserve units across battles

Possible costs

FoodherbsGold

Level I

Early training
  • RECOVER FALLEN UNITS AFTER BATTLE

    Returns 10% of fallen units after battle.

    10 percent

Level II

University unlock
  • RECOVER FALLEN UNITS AFTER BATTLE

    Returns 20% of fallen units after battle.

    20 percent

Level III

University unlock
  • RECOVER FALLEN UNITS AFTER BATTLE

    Returns 30% of fallen units after battle.

    30 percent

rhetoric

Rhetoric

Retoryka

Faction unique

Improves peaceful neutral recruitment and diplomatic encounter outcomes.

Availability
Hellenic States
Max level
III

Training actions

recruit neutral units peacefullyresolve encounter diplomaticallyavoid unnecessary battle

Possible costs

Goldprestigeluxury goods

Level I

Early training
  • ADD DIPLOMATIC RECRUITMENT CHANCE

    Small increase to peaceful neutral recruitment chance.

Level II

University unlock
  • ADD DIPLOMATIC RECRUITMENT CHANCE

    Moderate increase to peaceful neutral recruitment chance.

  • REDUCE RECRUITMENT COST

    Diplomatically recruited units cost less.

Level III

University unlock
  • ADD DIPLOMATIC RECRUITMENT CHANCE

    Large increase to peaceful neutral recruitment chance.

charge

Charge

Szarza

Faction unique

Melee attacks deal more damage based on hexes traveled before attacking.

Availability
Sarmatian Tribes
Max level
III

Training actions

perform successful cavalry chargedeal charge damageflank enemy units with cavalry

Possible costs

GoldhorsesIron

Level I

Early training
  • ADD CHARGE DAMAGE PER HEX

    Melee damage increases by 2% per traveled hex.

    2 percent per hex · cap 70% · melee attack

Level II

University unlock
  • ADD CHARGE DAMAGE PER HEX

    Melee damage increases by 4% per traveled hex.

    4 percent per hex · cap 70% · melee attack

Level III

University unlock
  • ADD CHARGE DAMAGE PER HEX

    Melee damage increases by 8% per traveled hex.

    8 percent per hex · cap 70% · melee attack

8 entries

Universal skills

logistics

Logistics

Logistyka

Universal

Improves campaign mobility and world-map movement economy.

Availability
All factions
Max level
III

Training actions

move long world routesuse roads for campaign movementcomplete long distance objectives

Possible costs

FoodGoldWood

Level I

Early training
  • ADD WORLD MOVEMENT POINTS

    Hero gains a small world movement bonus.

Level II

University unlock
  • REDUCE ROAD MOVEMENT PENALTY

    Road movement becomes more efficient.

Level III

University unlock
  • ADD WORLD MOVEMENT POINTS

    Hero gains a larger world movement bonus.

tactics

Tactics

Taktyka

Universal

Improves battlefield maneuvering, deployment and positioning.

Availability
All factions
Max level
III

Training actions

win battle with flankingmove units without lossesuse advantageous deployment

Possible costs

GoldIron

Level I

Early training
  • ADD DEPLOYMENT ZONE SIZE

    Deployment zone is slightly larger.

Level II

University unlock
  • ADD BATTLEFIELD MOVEMENT

    Selected units gain improved tactical movement.

Level III

University unlock
  • ADD DEPLOYMENT ZONE SIZE

    Deployment and positioning bonuses are stronger.

adhortation

Adhortation

Adhortacja

Universal

Battlefield leadership that improves morale and unit responsiveness.

Availability
All factions
Max level
III

Training actions

recover from panicwin battle after morale losskeep units fighting under pressure

Possible costs

GoldFood

Level I

Early training
  • ADD TEMPORARY MORALE

    Small temporary morale bonus.

Level II

University unlock
  • REMOVE PANIC

    Can remove panic from a unit.

Level III

University unlock
  • ADD EXTRA ACTION CHANCE

    Small chance for an additional action.

precision

Precision

Precyzja

Universal

Improves ranged combat and unlocks suppressive fire.

Availability
All factions
Max level
III

Training actions

deal ranged damageeliminate units with archerswin battle with ranged damage majority

Possible costs

GoldWoodIron

Level I

Early training
  • ADD RANGED DAMAGE

    Ranged attacks deal increased damage.

Level II

University unlock
  • ADD RANGED SPLASH DAMAGE

    Ranged attacks also damage adjacent enemy hexes for 20% damage.

    20 percent

Level III

University unlock
  • UNLOCK SUPPRESSIVE FIRE

    Unlocks Suppressive Fire.

poliorcetics

Poliorcetics

Poliorcetyka

Universal

Improves siege warfare and siege machinery.

Availability
All factions
Max level
III

Training actions

destroy wallsuse siege machineswin siege battle

Possible costs

WoodStoneIronGold

Level I

Early training
  • ADD SIEGE DAMAGE

    Siege attacks deal increased damage.

Level II

University unlock
  • ADD SIEGE ACCURACY

    Siege machines gain better accuracy.

Level III

University unlock
  • ADD SIEGE DAMAGE

    Siege attacks and wall destruction improve further.

auspices

Auspices

Auspicia

Universal

Scouting and omen-based awareness inspired by Roman military divination.

Availability
All factions
Max level
III

Training actions

scout hidden tilesdetect ambushspot enemy before battle

Possible costs

GoldFood

Level I

Early training
  • ADD MAP VISIBILITY

    Hero reveals more nearby world-map information.

Level II

University unlock
  • ADD AMBUSH DETECTION

    Improves ambush detection.

Level III

University unlock
  • ADD MAP VISIBILITY

    Scouting and early enemy detection improve further.

discipline

Discipline

Dyscyplina

Universal

Improves army control and counters panic and enemy charges.

Availability
All factions
Max level
III

Training actions

resist panichold formation under attackwin against charge units

Possible costs

GoldIronFood

Level I

Early training
  • REDUCE PANIC CHANCE

    Reduces panic chance.

  • REDUCE ENEMY CHARGE EFFECT

    Reduces enemy Charge effectiveness by 10%.

    10 percent

Level II

University unlock
  • REDUCE REFUSE ATTACK CHANCE

    Reduces chance to refuse attack.

  • REDUCE ENEMY CHARGE EFFECT

    Reduces enemy Charge effectiveness by 20%.

    20 percent

Level III

University unlock
  • REDUCE ENEMY CHARGE EFFECT

    Reduces enemy Charge effectiveness by 40%.

    40 percent

formation

Formation

Formacja

Universal

Defensive infantry formations with faction-specific visual names.

Availability
All factions
Max level
III

Visual variants

Testudo (Testudo)Phalanx (Falanga)Formation (Formacja)

Training actions

absorb ranged damage with infantryresist enemy chargehold defensive position

Possible costs

GoldIron

Level I

Early training
  • REDUCE RANGED DAMAGE TAKEN

    Infantry takes less ranged damage.

  • REDUCE ENEMY CHARGE EFFECT

    Reduces enemy Charge effectiveness by 10%.

    10 percent

Level II

University unlock
  • REDUCE ENEMY CHARGE EFFECT

    Reduces enemy Charge effectiveness by 20%.

    20 percent

Level III

University unlock
  • REDUCE ENEMY CHARGE EFFECT

    Reduces enemy Charge effectiveness by 40%.

    40 percent

1 entry

Unlocked special modes

suppressive_fire

Suppressive Fire

Ostrzal Zaporowy

Derived

Special ranged control attack that trades damage for movement suppression.

Availability
Precision level III
Max level
I

Training actions

use suppressive fire successfully

Possible costs

GoldWoodIron

Level I

University unlock
  • ADD SUPPRESSIVE FIRE MODE

    Attack deals 20% normal damage and target loses 50% movement. The effect does not stack.

    50 movement penalty percent