Progression
No traditional EXP
A hero chooses one trained skill, gains progress through relevant battlefield or campaign actions, then pays resources and meets University requirements to advance.
game_definition/hero_skills/index.json
Structured skill catalog for commander specialization. Heroes train selected skills through matching actions, resource costs, and University unlocks instead of classic experience levels.
Progression
A hero chooses one trained skill, gains progress through relevant battlefield or campaign actions, then pays resources and meets University requirements to advance.
Build identity
The recommended cap is 6-8 skills per hero, with replacement allowed so builds can adapt during a campaign.
Balance goal
Skills make heroes feel like commanders, engineers and strategists without turning them into late-game combat monsters.
4 entries
engineering
Inzynieria
Roman battlefield and siege engineering focused on fortifications and stronger walls.
Allows limited battlefield wall construction.
Fortifications are built faster.
Built fortifications gain improved durability.
City walls have increased HP during sieges.
medicine
Medycyna
Fallen units are partly treated as wounded and can return after battle.
Returns 10% of fallen units after battle.
10 percentReturns 20% of fallen units after battle.
20 percentReturns 30% of fallen units after battle.
30 percentrhetoric
Retoryka
Improves peaceful neutral recruitment and diplomatic encounter outcomes.
Small increase to peaceful neutral recruitment chance.
Moderate increase to peaceful neutral recruitment chance.
Diplomatically recruited units cost less.
Large increase to peaceful neutral recruitment chance.
charge
Szarza
Melee attacks deal more damage based on hexes traveled before attacking.
Melee damage increases by 2% per traveled hex.
2 percent per hex · cap 70% · melee attackMelee damage increases by 4% per traveled hex.
4 percent per hex · cap 70% · melee attackMelee damage increases by 8% per traveled hex.
8 percent per hex · cap 70% · melee attack8 entries
logistics
Logistyka
Improves campaign mobility and world-map movement economy.
Hero gains a small world movement bonus.
Road movement becomes more efficient.
Hero gains a larger world movement bonus.
tactics
Taktyka
Improves battlefield maneuvering, deployment and positioning.
Deployment zone is slightly larger.
Selected units gain improved tactical movement.
Deployment and positioning bonuses are stronger.
adhortation
Adhortacja
Battlefield leadership that improves morale and unit responsiveness.
Small temporary morale bonus.
Can remove panic from a unit.
Small chance for an additional action.
precision
Precyzja
Improves ranged combat and unlocks suppressive fire.
Ranged attacks deal increased damage.
Ranged attacks also damage adjacent enemy hexes for 20% damage.
20 percentUnlocks Suppressive Fire.
poliorcetics
Poliorcetyka
Improves siege warfare and siege machinery.
Siege attacks deal increased damage.
Siege machines gain better accuracy.
Siege attacks and wall destruction improve further.
auspices
Auspicia
Scouting and omen-based awareness inspired by Roman military divination.
Hero reveals more nearby world-map information.
Improves ambush detection.
Scouting and early enemy detection improve further.
discipline
Dyscyplina
Improves army control and counters panic and enemy charges.
Reduces panic chance.
Reduces enemy Charge effectiveness by 10%.
10 percentReduces chance to refuse attack.
Reduces enemy Charge effectiveness by 20%.
20 percentReduces enemy Charge effectiveness by 40%.
40 percentformation
Formacja
Defensive infantry formations with faction-specific visual names.
Infantry takes less ranged damage.
Reduces enemy Charge effectiveness by 10%.
10 percentReduces enemy Charge effectiveness by 20%.
20 percentReduces enemy Charge effectiveness by 40%.
40 percent1 entry
suppressive_fire
Ostrzal Zaporowy
Special ranged control attack that trades damage for movement suppression.
Attack deals 20% normal damage and target loses 50% movement. The effect does not stack.
50 movement penalty percent