Rozwoj
Bez tradycyjnego EXP
Bohater wybiera jedna trenowana umiejetnosc, zdobywa postep przez odpowiednie akcje bojowe albo kampanijne, a potem placi zasoby i spelnia wymagania Uniwersytetu, aby awansowac.
game_definition/hero_skills/index.json
Strukturalny katalog umiejetnosci do specjalizacji dowodcow. Bohaterowie trenuja wybrane umiejetnosci przez pasujace akcje, koszty zasobow i odblokowania Uniwersytetu zamiast klasycznych poziomow doswiadczenia.
Rozwoj
Bohater wybiera jedna trenowana umiejetnosc, zdobywa postep przez odpowiednie akcje bojowe albo kampanijne, a potem placi zasoby i spelnia wymagania Uniwersytetu, aby awansowac.
Tozsamosc buildu
Rekomendowany limit to 6-8 umiejetnosci na bohatera, z mozliwoscia wymiany, zeby build mogl dopasowac sie w trakcie kampanii.
Cel balansu
Umiejetnosci maja sprawiac, ze bohaterowie sa dowodcami, inzynierami i strategami, bez zmieniania ich w poznoetapowe potwory bojowe.
4 wpisy
engineering
Roman battlefield and siege engineering focused on fortifications and stronger walls.
Allows limited battlefield wall construction.
Fortifications are built faster.
Built fortifications gain improved durability.
City walls have increased HP during sieges.
medicine
Fallen units are partly treated as wounded and can return after battle.
Returns 10% of fallen units after battle.
10 percentReturns 20% of fallen units after battle.
20 percentReturns 30% of fallen units after battle.
30 percentrhetoric
Improves peaceful neutral recruitment and diplomatic encounter outcomes.
Small increase to peaceful neutral recruitment chance.
Moderate increase to peaceful neutral recruitment chance.
Diplomatically recruited units cost less.
Large increase to peaceful neutral recruitment chance.
charge
Melee attacks deal more damage based on hexes traveled before attacking.
Melee damage increases by 2% per traveled hex.
2 percent per hex · cap 70% · melee attackMelee damage increases by 4% per traveled hex.
4 percent per hex · cap 70% · melee attackMelee damage increases by 8% per traveled hex.
8 percent per hex · cap 70% · melee attack8 wpisow
logistics
Improves campaign mobility and world-map movement economy.
Hero gains a small world movement bonus.
Road movement becomes more efficient.
Hero gains a larger world movement bonus.
tactics
Improves battlefield maneuvering, deployment and positioning.
Deployment zone is slightly larger.
Selected units gain improved tactical movement.
Deployment and positioning bonuses are stronger.
adhortation
Battlefield leadership that improves morale and unit responsiveness.
Small temporary morale bonus.
Can remove panic from a unit.
Small chance for an additional action.
precision
Improves ranged combat and unlocks suppressive fire.
Ranged attacks deal increased damage.
Ranged attacks also damage adjacent enemy hexes for 20% damage.
20 percentUnlocks Suppressive Fire.
poliorcetics
Improves siege warfare and siege machinery.
Siege attacks deal increased damage.
Siege machines gain better accuracy.
Siege attacks and wall destruction improve further.
auspices
Scouting and omen-based awareness inspired by Roman military divination.
Hero reveals more nearby world-map information.
Improves ambush detection.
Scouting and early enemy detection improve further.
discipline
Improves army control and counters panic and enemy charges.
Reduces panic chance.
Reduces enemy Charge effectiveness by 10%.
10 percentReduces chance to refuse attack.
Reduces enemy Charge effectiveness by 20%.
20 percentReduces enemy Charge effectiveness by 40%.
40 percentformation
Defensive infantry formations with faction-specific visual names.
Infantry takes less ranged damage.
Reduces enemy Charge effectiveness by 10%.
10 percentReduces enemy Charge effectiveness by 20%.
20 percentReduces enemy Charge effectiveness by 40%.
40 percent1 wpis
suppressive_fire
Special ranged control attack that trades damage for movement suppression.
Attack deals 20% normal damage and target loses 50% movement. The effect does not stack.
50 movement penalty percent